SMART KIDS Phonics Board Games - Phase 4

SMART KIDS Phonics Board Games - Phase 4

ACMT13083

Product code: ACMT13083

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Having mastered 1 representation for each of the 44 speech sounds, pupils are invited to further their knowledge of adjacent consonants, polysyllabic and high frequency Phase 4 words for both reading and spelling with this fun set of 6 games. Skip and jump around playing boards showing practice examples of CCVC and CVCC real and non-words. Simple instructions are printed on the 6 game boards so that they are never lost.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
5-6 Years
Age Recommended from
5 Years
Age Recommended to
6 Years
Brand
Smart Kids
Key Stage
Key Stage 1
Phase
Phase 4
Primary Learning Outcomes
Word Reading; Writing Transcription
Product Type
Games
Publisher
Not Applicable
-
+

Having mastered 1 representation for each of the 44 speech sounds, pupils are invited to further their knowledge of adjacent consonants, polysyllabic and high frequency Phase 4 words for both reading and spelling with this fun set of 6 games. Skip and jump around playing boards showing practice examples of CCVC and CVCC real and non-words. Simple instructions are printed on the 6 game boards so that they are never lost.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
5-6 Years
Age Recommended from
5 Years
Age Recommended to
6 Years
Brand
Smart Kids
Key Stage
Key Stage 1
Phase
Phase 4
Primary Learning Outcomes
Word Reading; Writing Transcription
Product Type
Games
Publisher
Not Applicable

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